Land

Land and its ownership is a key concept in economical gameplay in Townforge. The world is discretized into grid coordinates ("little squares"), which then follow a height-map for bringing variety into the landscape. Further, land has the following characteristics that affect buildings on it:

- Location in relation to town center (central land has higher tax and initial purchase price)

- Height and steepness (higher elevation or mountainy terrain yield bonuses to stone production)

- Stability (lower building decay)

- Geothermal heating (lesser warming material requirements for all building types and bonuses to agricultural yield)

- Agricultural potential (bonuses to agricultural yields)

- Stone and wood type and quantity (bonuses to respective production buildings for quality and quantity, respectively)

- Gemstone veins (yield a chance to finding rare prestigious gemstones via stonecutters)

Purchasing land
Land can be purchased by selecting free rectangular selection. Smallest allowed lot size is 10x10, while higher Economical Power buildings or certain building types may have additional requirements; for example, agricultural lots are required to be larger than other building types. Largest possible lot size is 256x256.

If the player possesses the required amount of gold to purchase the land and the selected area does not overlap with existing lots, player may push a land purchase transaction into the Townforge transaction pool. After the purchase goes through, the paid amount is transferred to the city treasury and the player is given right to the land. Raw lots do not yet have an effect on gameplay, and player has to type a building to lots. Positioning lots to suitable locations and near other buildings that yield good bonuses is part of the strategic and profitable gameplay.

Lots can be sold, auctioned, or mortgaged. Some actions require lots to be be non-typed in order to do such actions. Land tax will also apply to non-typed lots, requiring a recurring payment to the town for owning said land.

Typing lots and building planning
TODO